A third-person, fast-paced dodgeball game prototype developed in four weeks for my cohort's senior capstone project.
Project: Ball Barrage is a prototype dodgeball game. It has high-player mobility encouraging players to dodge incoming dodge balls and traverse the map. 
If picked as a capstone project it will include networked multiplayer support.
I designed many of the gameplay systems pertaining to movement mechanics and the flow of gameplay. Additionally, I also designed the tutorial level to teach the palyer the movement mechanics. 

Andrew Krenzel - Systems and Tutorial Design
Ein Estes - 3D Modeling and Animation
Kyle Grenier - Programming
Natalie Maranto - Level Design
Scott Furman - UI and UI Animation

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