A first-person horror prototype developed in four weeks for my cohort's senior capstone project.
Shattered Shards is a prototype developed to explore the potential for a horror-survival game for my cohort's senior capstone project. The majority of our efforts went into developing the scenery and mood of the level by working on visual effects, sounds, and level design to create a creepy atmosphere.

I designed the central rooms and populated them with clutter along with planning features for the full project.

Andrew Krenzel - Level and Systems Design
Ein Estes - 3D Modeling
Kyle Grenier - Programming and Visual Effects
Natalie Maranto - Level Design
Scott Furman - 2D Art

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